Liquid Digital Lab

Using the Flash Tween Class

Posted 2 years, 10 months ago by Ben

In some scenarios, using actionscript to control motion is advantageous to the traditional keyframe-based animation in Flash. But unless you’re a mathematical whizz-kid, simulating basic physics like gravity, recoil, and elasticity can be a wee bit tricky. The Flash Tween Class can help you out there.

Let’s use a simple example to start with: say we want to move a movieclip, “ball_mc”, horizontally from one point to another on the screen. The code below demonstrates two possible approaches to this problem:

Solution 1

var destx:Number = 450;
ball_mc.onEnterFrame = function(){
   if(Math.round(this._x) != destx){
      this._x += (destx-this._x)*0.2
   }else{
      this._x = destx
      delete this.onEnterFrame
   }
};

Solution 2

import mx.transitions.Tween;
import mx.transitions.easing.*;
var _tween1:Tween = new Tween(ball_mc, “_x”, Regular.easeOut, 150, 450, 2, true);

Although both solutions achieve a similar result, Solution 2 is preferable because its prettier and it involves less typing, which is a good thing. What you see in Solution 2 is the Tween Class and it is a really simple way to animate motion over a given period of time.

Let’s look a bit more closely at the parameters for the Tween Class:

new Tween(ball_mc, “_x”, Regular.easeOut, 150, 450, 2, true);

ball_mc is the instance name of the movieclip you want to animate.
“_x” is the property you intend to animate. This can be _x, _y, _width, _height, _xscale, _yscale, _rotation, or _alpha
Regular.easeOut is the style of animation or “easing” type. More on this below.
150 is the start value
450 is the end value
2 is the duration of the tween
true tells us that the duration is in seconds (false would mean duration is the number of frames)

This movie requires Flash Player 8

Finally, a bit on the types of easing available to you:

Strong.easeIn / Strong.easeOut / Strong.easeInOut
“Strong” tweens are very similar to “Regular” tweens but slightly more abrupt. They give the appearance of moving faster during the middle of the tween.

Back.easeIn / Back.easeOut / Back.easeInOut
“Back” tweens look like they over-shoot the mark, then return back to correct position. Useful for a falling panels, or making something look like it’s taking a run-up.

Elastic.easeIn / Elastic.easeOut / Elastic.easeInOut
“Elastic” tweens look like they’re attached to a piece of elastic – think bungee jumping and you’ve got it! The easeInOut tween produces a particularly bizarre effect.

Regular.easeIn / Regular.easeOut / Regular.easeInOut
“Regular” tweens produce gentle, evenly paced tweens. Best for smooth wavy effects.

Bounce.easeIn / Bounce.easeOut / Bounce.easeInOut
“Bounce” tweens look like they bounce several times before coming to rest. Obviously a good choice if you need to animate a bouncing ball.

None.easeNone
No tween – just animates from start to end with no easing.

That’s all there is to it! Happy tweening, and good luck!

Tutorial by Ben Stevens

Comments on 'Using the Flash Tween Class'


Interesting, Ben!

Simon - 3 March 2008

thanks…. that is what I need!!

Alessia - 27 June 2008

nice resource.

thanks!

briston - 8 July 2008

wow, thanks a lot!
this is a time saver

prigix - 12 December 2008

Any idea how to control the amount of elasticity in the elastic easing. Or the height of a rebound using bounce easing. I only want a small effect, not something that bounces half the width of the screen.

Rog - 21 December 2008

Not bad.
—————————————
signature: http://hixoh.ru

EstareeTralty - 13 May 2009

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